At the Computer Entertainment Developers Conference (CEDEC), Capcom showcased Resident Evil 7 in the form of several videos. As can be seen below, the game uses Photogrammetry, a graphics technique which is used to create very dense photographic data directly from any 3D object which results into highly detailed in-game assets.
The developers also revealed that they used 140 DSLR cameras and a 100 of them were used for full body scanning and the remaining 40 were used for facial capture. The developers also re-confirmed that the engine now fully supports physical based rendering pipeline which enabled them to develop materials that react differently according to the light source.
Capcom also showed off several in-game character models and hair rendering technology. All in all, we are deeply impressed with what Capcom is doing with Resident Evil 7. The game’s controversial change in direction, radical change in gameplay mechanics and the developer’s commitment to photorealistic graphics seem to be doing be more good than bad for the series.
Resident Evil 7 launches on the PS4, Xbox One and PC in January 2017.